Gaming is expanding at a breakneck pace. The gaming industry is currently worth $173 billion, with
vital signs that it will surpass $300 billion in the next five years. A recent influx of new players,
particularly mobile platforms, has fueled this rise, making gaming more practical. For the projected
2.6 billion players on the planet, accessible experiences are essential .
What are blockchain games?
Blockchain games are produced with blockchain technology or published on the blockchain to
facilitate not just one entity owning a copy of the game but the entire cluster of computers playing
it. The popularity of blockchain games has skyrocketed and flipped the gaming industry on its head,
putting users in charge of financial decisions rather than producers.
Blockchain is a type of ledger technology that acts as an information recording and storage system
that can’t be hacked, tampered with, or otherwise messed with. In theory, a network’s transaction
history is public. Blockchain underpins cryptocurrencies such as Bitcoin and Ethereum, bringing up a
slew of new possibilities across virtual economies – and game creators have noticed.
For the first time, blockchain-enabled decentralized and fair virtual markets, allowing players to have
a meaningful say in the gaming experience, as gaming firms no longer have complete control.
Beyond powering the virtual economy, blockchain has a lot of potential in gaming. It allows
ecosystems to be built that are open, distributed, and transparent.
Players rather than gaming firms control game dynamics, and players can vote in favour of
modifications. Cheaters are also prevented from ruining the experience. Players in blockchain-based
games have full ownership and control over their in-game assets. Assets are often represented by
non-fungible tokens that are one-of-a-kind (NFTs). This game is the most trusted one and is
preferred by most of the professional players. The modifications and the graphics of the game make
it a favorite and loved by people.
What is VGAMER?
Also called ‘virtual gamer,’ VGAMER is a decentralised multiplayer gaming platform that allows
anybody to play, stake, and stream console games and collect and build intriguing stuff and make
new friends. This game is based on popular games like PES (Pro Evolution Soccer) and FIFA
(Fédération Internationale de Football Association). It features a fun narrative for regular players
who want to enjoy the gameplay and compete in tournaments by trading NFT (non-fungible token)
with other players in an ecosystem, even though they are unfamiliar with the concept of an NFT in
VGAMER is the world’s first blockchain-based interactive gaming console. Although it has yet to build
a working first version, the plan now is to fund this team as a new company linked to a non-profit
foundation to develop VGAMER and prove that the technology behind it works, which way that it
might become a commercial success, exposing blockchain to millions of players, stakes, and streams.
VGAMER is not simply a game for blockchain enthusiasts; it is a game that has the potential to
introduce blockchain to millions of people. The game focuses on various gaming communities that
can be readily on-boarded using standard platforms. Our main point of comparison is with the
traditional CONSOLE gaming market, targeting the same players. We’re working on a new,
unobtrusive way to link an exciting gaming story to blockchain features. VGAMER can draw in
millions of gamers and generate cash as a result. The platform is built so that each participant may
“own the game” by exerting control over it. The democratic governance style, based on a liquid
democracy and real-world inspired regulations, is also popular with players.
VGAMER is the world’s first blockchain-based interactive gaming console. It has yet to create a
working prototype that runs and plays well, demonstrating that the technology behind it works.
Currently, the plan is to fund this team as a separate company, linked to a non-profit foundation, to
grow VGAMER into a commercial success that introduces millions of players, stakes, and streams to
the blockchain. The technology has improved a lot and this is what has increased the gaming
experience of the players.
VGAMER has developed a new, unobtrusive method of tying an intriguing gaming narrative to
blockchain functionality. Millions of gamers could be attracted to VGAMER, resulting in increased
income opportunities. The platform is built so that players may “own the game” by exercising
control over it. Over a DAO, players also appreciate the democratic architecture built on a liquid
democracy and real-world inspiration laws (Decentralised Autonomous Organisation).
Overview of the VGAMER game
Hello and welcome to the VGAMER. It is an app that connects our console games and allows us to
play, stake, stream, and create NFT with other users. It is a place where gamers and blockchain
enthusiasts can make new friends.
Gamers can participate by connecting their video game consoles to their device application, and
non-gamers can host tournaments, stream, and stake on gamers in each contest. In general,
VGAMER is a virtual sports hub. You can host tournaments and create NFTs of favourite games for
streamers to buy and earn as each competitor advances to the next round. As a user, you can buy
and build your famous sports stadiums and purchase sportspeople as NFT, with each having a
unique and memorable personality.
VGAMERS is the first attempt to create a communal application with an enthralling plot that will
appeal to ordinary players first, blockchain enthusiasts second, and Defi nerds third. It has a simple
and easy-to-use interface with many features to explore. Only you may determine how involved you
want to be with GAMER’s decentralised features like Defi. Furthermore, the game is in such a way
that it “lies forever,” with a narrative that users will never tire of.
VGAMER – Market Prospective Audience
The conclusions are summarised in the underserved market based on an analysis of the target
market of Inspiration games such as PES 2020. There are many gamers, but few games are designed
specifically for them. Intriguingly, CONSOLE GAME’s core users are 56 percent male and 44 percent
female. According to research, 70 percent of core gamers worldwide are male, while 30 percent are
Age Classification – GAMER has a broad audience; however, it mainly targets people aged 18 to 39.
· Type of Geography – North America, Europe, Asia, and Africa are likely to have the most users of Vgamer.
· Gamer Personality – Casual is 50%, Core is 35%, and Hardcore is 15%.
· Social Status: Due to the in-game monetization and economy structure you must contribute to,
VGAMER caters to a broad spectrum of social groups; however, it is most likely upper and middle
· Lifestyle Classification – Adults who spend a significant amount of time indoors on technology such as
video games, computers, or phones.
· Gamer Appreciation – VGAMER’s various modes allow it to appeal to a wide range of tastes; there is
a sandbox mode for creative people and chat and communication for social gatherings. There are
even educational features to help you learn about the economy and software development.
· Religion and Culture – VGAMER’s appeal is unaffected by culture or religion.
· Rating – The game is rated PEGl7 for violence and PEGl12 for gambling and the use of cryptocurrency.
GAMES: ALL console games like PS4 and PS5, XBOX
Action games are simply games in which the player is in command of and at the centre of the action,
primarily composed of physical challenges that the player must overcome. Action games, such as
Donkey Kong and Galaga, made up most early video games. Because action games are typically
simple to learn and play, they continue to be the most popular video games.
The most common game mechanics in action-adventure games are game-long quests or obstacles
that must be overcome using a tool or item collected and an active element in which the item(s) are
used. For example, in The Legend of Zelda, Link must travel through eight dungeons to collect the
scattered pieces of the Triforce of Wisdom. Link can enter the ninth and final dungeon to rescue
Princess Zelda after collecting all eight parts and assembling the artefact. Association employs a
boomerang to order items from a distance and attack enemies. Action-adventure games, such as
The Legend of Zelda, place a greater emphasis on exploration, puzzle-solving, and loot discovery,
with basic combat serving as a supplement to the overall experience.
Adventure games are classified based on their gameplay style rather than their story or content. And
while technology has provided developers with new ways to explore storytelling in the genre,
adventure games haven’t evolved much from their text-based origins. Adventure games typically
involve players interacting with their surroundings, rarely including traditional video game action
elements. As a result, the genre isn’t prevalent among mainstream gamers.
Role-playing games, otherwise called RPGs, are the second most popular gaming genre, with most of
them set in mediaeval or fantasy settings. This is mainly owing to the genre’s roots in Dungeons &
Dragons and other pen-and-paper role-playing games. Nonetheless, many gamers categorise RPGs
as either WRPGs (Western-influenced) or RPGS (Japanese-influenced), and serious RPGers do not
discount sci-fi fantasy-themed RPGs like Mass as having a bearing on this genre (Japanese-influence).
Finally, because gamers are regularly offered choices that affect the game’s eventual conclusion in
this genre, many RPGs feature several endings.
The native currency is the VGAMER token, also mirrored as a BEP20 token. Holders can host, play,
invest, and participate in the game. The VGAMER token has limited availability. The token can be
used for several different things:
In-game currency – GAMER may be used to purchase assets and unique skill sets in the game’s
Revenue models created by users – Owners of land and assets in the game might develop features
like rentals and visitor fees. Users might, for example, charge dir players who want to visit the
Content unique to the game (DLC) – Certain tasks and unique features, such as organising a
tournament on the NFT store, are only available to VGAMER token holders who stake the tokens for
a set period.
The social feature is sending VGAMER tokens to neighbours in chats, current assets to visitors, and
trade NFT assets.
Earn money by playing – Experience points will be provided for tasks to encourage players to
contribute to the gamer tournament and sustain traction. These could be swapped for in-game
assets that could be traded, thanks to BEP20 compatibility. The GAMER can also act as a layer
between other blockchains, with tools for transferring tokens across platforms such as Binance. The
Gamer token will move back and forth between the Binance network and other blockchain
networks, allowing users to use Binance exchanges to assure liquidity. The games provide the
optimum security towards the online transactions and the money you invest for playing the game.